![]() ![]() The Motion Field space warp works with Fluids, 3ds Max's particle systems, and deforms meshes.Ĭombines multiple forces that would have had to be done separately previously, such as drag, wind, and gravity.Ībility to turn specific components on/off as needed. Outputs mesh to Alembic so you can play anywhere Alembic is supported or has faster playback. Save/create presets based on viscosity, giving the illusion of different fluid types (honey, water, jelly, etc.).ĭynamically create meshes based on the simulation, which can be processed at the same time or independently. ![]() ![]() Read/create BIF files for direct interoperability with Maya. The new MAXtoA Arnold render plugin release now supports fluids rendering, point cloud objects, and includes some bug fixes.įluids allow you to create fluid simulations directly inside 3ds Max using Bifrost technology. Part of the Fluids simulation technology also brings a new tool called Motion Field to simulate gravity, wind, noise/turbulence, drag, to the fluid simulation, and can also deform geometry. Fluids Simulation is something that has been high on many 3ds Max user’s lists and it’s now included with the Max 2018.3 update.
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